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Cultist simulator wiki moth
Cultist simulator wiki moth







Clarence, his voice now sounding warped and distorted, warns the players that the Dim Ones have been thrown into a fury by the ceremony and will stop at nothing to destroy the pyres and ruin the ceremony and asks the players to defend the pyres at all costs from the heretics. With all three pyres lit, the sky takes on a purple color as the players are now experiencing things from the Wise Mothman's point-of-view thanks to inhaling the fumes the dust gave off when lit. Once the observers' requests are completed, Clarence asks that the pyres be lit while he spreads the Wise Mothman's dust into the air to begin the ceremony from two large aerosolizers on the roof of the building across the street from the Mothman Museum and two on top of the museum itself. Fifteen units of blood from the albino radstags are needed.

  • Observer Johanna requests that the albino radstags around town be slain and their blood collected and deposited in the troughs around town as offerings to the Wise Mothman to help snuff out the stench of the heretic cultists.
  • At least ten of them need to be demolished to fulfill the objective. The totems give off a red aura to easily give away their locations.
  • Observer Marlon requests that the totems around town be destroyed to prevent them from disrupting the ceremony.
  • They will easily give away their positions with the radium rifles they are using as the radioactive clicking from the bullets zipping past will be a telltale sign of their whereabouts.
  • Observer Errol requests that the Mothman prophets scattered around the town be slain for contaminating the Wise Mothman's grounds with their heresy.
  • Once the vines are removed, the observer at each pyre will then ask the player characters to take care of one of three objectives around Point Pleasant:

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  • One in the church that served as a Responders outpost.
  • Speaking with Wise Charles' assistant and the one in charge of the ceremony, Interpreter Clarence, Clarence asks the players to aid in the summoning of the Wise Mothman by first removing the various branches and vines that the "Dim Ones," the hostile cultists that worship the "holy" Mothman, have surrounded the ritual pyres around the area with. This will replace the vengeful mothmen with mothmen hatchlingsĪt the top of the hour (XX:00), players gather in Point Pleasant as they have been summoned by the Wise Mothman's followers, led by Wise Charles the Forewarned, to commence a ritual to summon the Wise Mothman to share his wisdom with them.
  • Deposit enlightened mothman eggs into the Cradle of the Pretenders during the preparation stage.
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  • Perform merriment atop the Mothman Museum (0/30) ( 90s).
  • The heretics are approaching the Waterside Pyre.
  • The heretics are approaching the Bridge Pyre.
  • The heretics are approaching the Church Pyre.
  • Collect and deposit Albino radstag blood in blood troughs (0/15).
  • Destroy the vines of containment around each Pyre (0/3).
  • Listen to the Interpreter's instructions.








  • Cultist simulator wiki moth